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Tuesday, December 3, 2013

Iron Man IV - Adding new armors without replace any game Ped :)

Thx to Clark King now i know how to add armors with no replace normal game peds.




EFLC observationI attempted this method on EFLC with no good results, game crash at loading screen, i believe that is not attainable make this operate on EFLC, i also attempted the "exclusive" componentpeds.img and peds.ide files (C:Program FilesRockstar GamesEFLCTBoGTcommondatapeds.ide) with very same benefits, so you will have to replace normal peds, you can replace the ones that commence with IG_ (mission chars) or CS_ (cutscene chars, this a single i didnt tested), remember to edit the model name in the armor .ini file.

Verify the New armors post right here

Know side effects:
Some customers reported random planes appearing in some places in city, i noticed some components of an ship in some regions, its not massive deal, it's just weird ^^
*Repair for the side effects: Install the armor pack that have all pedVariations.dat data for each and every armor or add the pedVariations data for every added armor.


Requirements:
  • Armor files: Will be in the armor download :P
  • OpenIV: To add the armors to componentpeds.img file 
  • Notepad: Yes, notepad to edit GTA peds.ide file
  • Default fragment object (download) - Some armors come without the .wft file, in this case you require this file
  • Iron Man IV script: Yeah, it's interesting have this tiny script too ^^, otherwise you will have to use console command spawn to see the added models. Download final version (v1.1) right here

In resume:
  • Edit file peds.ide (C:Program FilesRockstar GamesGrand Theft Auto IVcommondata) copy a single of the game peds line and edit the model name to the desired model name
  • Rename the new ped model files to this model name
  • Use OpenIV to edit file componentpeds.img and insert this new ped model files
  • Edit armor .ini file changing name of model (model) and display name (name)
  • To have footsteps sound you need to generate copies (1 for every added armor :P) of the chosen game ped config in the file pedVariations.dat, example for the model of this tutorial:
im_crimson_dynamo, 5
#slot geometry BULK JOB SUNNY WET MAT1 RES1A RES1B RES2A RES2B AUDIO ID
feet, , , , , , , -1, -1, -1, -1, 2
head, , , , , , , -1, -1, -1, -1, six
uppr, , , , , , , -1, -1, -1, -1, 1
uppr, 1, , , , , , -1, -1, -1, -1, five
lowr, , , , , , , -1, -1, -1, -1, 11
finish


Step by step:

Let's say that you downloaded this armor: http://www.gta4-mods.com/player/crimson-dynamo-f21609
You will have this ped files as default for this download:


now we rename to an name that we want, let's use im_crimson_dynamo:


Now we use OpenIV to insert this files inside componentpeds.img, now comes an crucial issue, this armor do not come with an "fragment object" file (ends with .wft), so we can copy 1 from an additional ped, rename to the new model name then add to componentpeds.img also, this is extremely crucial. In the finish we will have this files imported with OpenIV:


In case you can't locate this .wft file, you can use this one particular, just rename it like you did with the other armor files.

Ok, now we require to edit the Armor .ini file, go to folder GTA.exe folderScriptsIron Man filesArmors and copy armor_two.ini, rename to an desired name, let's use armor_crimson_dynamo.ini:


Now open this file with an text editor (notepad is very good option ^^) and edit model to the name that we select before: im_crimson_dynamo
Also change name to preferred name, for example: Crimson Dynamo


Save and close.

Now, quite important part, let's edit the file peds.ide and add lines for this new armor (ped) name. Go to your GTAIV.exe folder (typically "C:Program FilesRockstar GamesGrand Theft Auto IV") then go to folder common and then folder data, uncover the file peds.ide proper click it, click in properties and uncheck the study only alternative:


Now open this file with an text editor like notepad and insert this line soon after the line that starts with: M_Y_Tourist_02,


im_crimson_dynamo, null, CIVMALE, move_player, GESTURES@MALE, GESTURES@M_Telephone, FACIALS@M_HI, visemes@m_hi, , move_player, null, -1,-1, PED_Variety_PLAYER, VOICE_PLY_CR,   VOICE_PLY_CR  

The outcome is anything like that:




As you can see what adjustments basically is the first name, there we place the name that we choose before to be the name of the new ped model.

Now its just save and close the peds.ide file and test the mod in the game :)


Know concern: They don't have foot actions, possibly is something associated to the line that i pick to copy in peds.ide file.


Thx again to Clark King for the tip :)
Iron Man IV - Adding new armors without replace any game Ped :)
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